

Acting autonomously, my Sim proceeded to the wardrobe to try on different clothes. This left my Sim idle for a while, and she became bored. I spent my first few moments of the game looking at the available options and examining the HUD. Inspired, my Sim wanted to jam on a musical instrument. Displayed in-game as a moodlet icon and shown through their expressions on the heads-up display, the emotional state of my Sim had an effect on the subsequent actions she undertook. This is because The Sims 4 sees a new focus on Sims' personalities and quirks by introducing new emotions that reflect them. Keen to try something new, I made sure my Sim had the new "self-assured" trait, which I later discovered helped trigger an emotional state in my Sim. In fact, I recognized the neat, creative, and perfectionist traits as some of the many returning Sim characteristics. At first glance, creating a Sim and assigning aspirations was not a dramatic departure from the creation tools of previous Sims games.
#SIMS 3 VEHICLES DISAPEAR SERIES#
The Sims 4 attempts to address this by bringing to the series what EA is calling personality and emotions, which would drive Sim behavior.Ĭurious as to what this would entail, I got hands-on with the game for a few hours at a preview event.

Despite the accumulation of all this content, it still felt as though there was something missing. The Sims series has attempted to encompass this, spawning four core games and over 50 add-on packs. By extension, a game series intending to simulate life would also hope to have endless possibilities.
